Memorial University – Computer Science 4300 – Fall 2022
Intro to Game Programming
Professor: David Churchill –
This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library.
Course Assignments / Files will not be released publicly
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